CSFML Documentation
Warning

This is the documentation for 2.4.2 version. You can find an updated (and more user-friendly) documentation here, made by Sigmanificient.

Good luck, especially if you're an EPITECH student. ;)

Welcome

Welcome to the official SFML documentation for C. Here you will find a detailed view of all the SFML functions.
If you are looking for tutorials, you can visit the official website at www.sfml-dev.org.

Short example

Here is a short example, to show you how simple it is to use SFML in C :

#include <SFML/Audio.h>
#include <SFML/Graphics.h>
int main()
{
sfVideoMode mode = {800, 600, 32};
sfRenderWindow* window;
sfTexture* texture;
sfSprite* sprite;
sfFont* font;
sfText* text;
sfMusic* music;
sfEvent event;
/* Create the main window */
window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
if (!window)
return EXIT_FAILURE;
/* Load a sprite to display */
texture = sfTexture_createFromFile("cute_image.jpg", NULL);
if (!texture)
return EXIT_FAILURE;
sprite = sfSprite_create();
sfSprite_setTexture(sprite, texture, sfTrue);
/* Create a graphical text to display */
font = sfFont_createFromFile("arial.ttf");
if (!font)
return EXIT_FAILURE;
text = sfText_create();
sfText_setString(text, "Hello SFML");
sfText_setFont(text, font);
/* Load a music to play */
music = sfMusic_createFromFile("nice_music.ogg");
if (!music)
return EXIT_FAILURE;
/* Play the music */
sfMusic_play(music);
/* Start the game loop */
while (sfRenderWindow_isOpen(window))
{
/* Process events */
while (sfRenderWindow_pollEvent(window, &event))
{
/* Close window : exit */
if (event.type == sfEvtClosed)
}
/* Clear the screen */
/* Draw the sprite */
sfRenderWindow_drawSprite(window, sprite, NULL);
/* Draw the text */
sfRenderWindow_drawText(window, text, NULL);
/* Update the window */
}
/* Cleanup resources */
return EXIT_SUCCESS;
}